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#Starcraft 1 music in starcraft 2 campaign how to
I managed to create a special sound point in which the music on my map will be played and heard by all players in online and offline mode, now my main problem is how to make background music not play when starting the game for a race that plays as standard,, that there are two tracks playing right now, one from the company Blizzard, and the other is my added composition in the format, the creators of the cards that I described in the post, as they could blink the reproduction of standard background music and replace it with racial, here now a question, how to me to muff background music or an alternative concept, how to me to stop the reproduction of background standard music in general on the map? That the music in general on the card does not play except for simple sounds, not depending on the settings of the game itself, even if you have to turn on music and repeat and the volume is 100%, so that it does not play at all. Now go into Triggers (alternatively F6) and create an new Trigger Action, simply search for Music and you should have the option right there with information about it in the info box right below it. Your file is now fully imported and useable within the Starcraft 2 editor of that respective map. Right click the now empty list then click Add Sound, type in the name of your audio file, then underneath in the ID tab click Suggest (this is to make search options easier) and click the OK button. Now go in the Search section below the categories then type in the name of the file you want to create (its not there yet, this is just to clear the list). It likely will not be there by default so click the green + sign to the right of the categories and in Art and Sound click Sounds. Then go into the Data section (F7 alternatively) and amongst the various types of files (model, units, actors, abilities etc) click Sound.
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I do not know why this step is necessary but its part of the process. All files in the folder is selected by default, click the checkmark on the folder to deselect all if you got got too many to bother unchecking then select the respective audio file or files you want to import then press OK. Click the Browse option then find the location of the Folder where the audio files are in, select it and press OK. In the empty white list right click then click Import Files. Firstly, in the editor on the top bar press the Import button (alternatively click F9 on keyboard). If you already know how to add audio files scroll to the bottom of this. According to SC2Mapster you can only import MP3 or OGG audio files. Had to do some digging, first time ive imported assets myself but I belive I got it. While I have such information from one assistant at the Starcraft 2 forum, which helped me with advice - it's Likkan Koprulu Bandicoots. Jungle Strike Danger Zerg Mission 1 - dk my task is to put music on this card so that it plays constantly or with repetition, but it did not play music by default, it is also called background music, which plays initially when the game starts for the race, I want to leave the original tracks of the Blizzard, I just played on the US server in the game section - the name of the Co- Op Campaign The Swarm's Unghest - the author of this map was able to as I added my own musical composition, so I thought that for my card there must be a special composition, it even looks a bit like Blizzard in the Terran - metal trance bass will be, but I'll try to stick in one track a few tracks in the format ogg or mp3, so there is also on the servers of Europe and the US map Coa-Wc2 Dark Peninsula I'm just creating a public map for the region of Europe and the US, while I'm trying to create a joint passage against AI, I'll call it by the way so that you all are aware of it.
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Hello ^ _ ^ How do I add my own music (song) created using the Starcraft 2 editor with a trigger so that only the music imported by me in multiplayer mode plays for all players?